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Shatts said:
sc94597 said:

Profits are likely fine given that Bayonetta 2 has never dropped below $45 new and has sold about 2 million copies together on Wii U and Switch. With an estimated budget of $10 to $15 million dollars (maybe add a few million more for the port work) that leaves a ROI of probably 2-3 times after paying the merchants, with Nintendo getting the bulk of it but probably also Sega getting significant royalty fees for leasing the IP to Nintendo. 

Where are you getting those numbers? 

https://www.destructoid.com/platinum-games-to-self-publish-two-healthy-sized-games/

Speaking with GameInformer, Platinum’s head of development Atsushi Inaba has spoken of the balance the studio is trying to find between Indie-level productions and big-budget, big publisher titles. “We can’t put together a AAA, $10 million-plus game, because we just don’t have that sort of cash as an independent developer,” said Inaba. “However, we don’t plan to go the indies route with just a few people on a team making a game, so it’ll be somewhere in the middle, looking at probably about 20 people on the staff making the game, so that’ll still be a healthy (size)”.