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Captain_Yuri said:
hinch said:

Yeah coming off a poor couple year of PC gaming, its been a barrage of disappointments and tone deaf announcements.

Off topic.. Hardware Unboxed did a analysis of DLSS 3 and included DLSS 2/native rendering comparisons.

The extra input lag when using DLSS 3 and visible artifacts isn't great. Granted at over 100FPS its hard to notice artifacts. Though needing such high frames with added input lag kinda negates the added smoothness by being less responsive overall. They also did tests to get to 60FPS target and its not pretty.

If they manage to get input lag on par with DLSS 2+Reflex that would be worth it. Rn its kinda eh, though with time if they address those issues it could prove to be a real game changer.

Yea this is what I meant when I said it probably won't be usable at all pre-4000 even if you could use it. Cause one thing you don't want is worse than native input latency and DLSS 3 in performance mode can give you better than native input latency but worse than DLSS 2. In some situations, that would be a good reason to enable it because of the smoother framerates. So while I am sure they will improve the artifacting with later iterations and continue to improve on the input latency, you really need the super fast Tensor Cores in Lovelace that is able to process the rendered frames fast enough.

I do think Hardware Unboxed continues to be too AMD bias though such as in that video where they mainly focused on negativity where as Digital Foundry did a better job of presenting the pros and cons of DLSS 3. Tune in when AMD makes a worse version where Hardware Unboxed will praise it.

Yeah, they have clearly some AMD bent.

However, I can agree to the general gist of this video: That the picture quality suffers too much with DLSS3, and does so more the lower the FPS are. Though if the FPS are above 100 there shouldn't be too much of an issue - unless you look at texts and the interface.

Seeing the interface jittering so much in FS and the names of the drivers if F22 becoming unreadable disqualifies DLSS3 for me until this is fixed.