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IcaroRibeiro said:
The_Liquid_Laser said:

I am ok with paying more for some games, but I want to be clear that I do not think price is based on file size.  Breath of the Wild feels a lot bigger than most third party games that have a larger file size.  A bigger file size often indicates a lower quality game.  I don't know if third party developers are less skilled or lazier than Nintendo programmers (maybe both), but bigger file size does not translate into a higher quality game.  Look:

BotW  13.4 GB
Immortals Fenyx Rising  45 GB

I'm just putting that out there, because these games are comparable.  That probably means that most third party games could be made to take up about 1/4 of the storage space if third party devs cared to do such a thing.

I also want to say that most games are not even worth the $60-70 price tag they get at launch.  Chrono Trigger could charge more, because it was a high quality game with a unique experience.  It had all of the top RPG devs at the time working on a game like no other.  What game is like that today?  None really.  The closest might be some game that really blows people away like BotW or Elden Ring.  They could charge more for these games, but they are the cream of the crop.  On the other hand I really think Madden or FIFA really only should charge $30-$40, and the same goes with the Link's Awakening remake.

Basically, they could charge more for top of the line games, but they also need to lower the price for 80-90% of the games already being made.

IMF is also 13 GB on Switch. The 45 GB is on PS5. Same goes for Persona 5, it's 12 GB on Switch and 37 GB on PS5. I'm sure this must be something related with the compressing algorithm they use to store the games, not with developers. 

Interesting that these games are significantly smaller on Switch.  However, I think that is only part of what is going on.  I know that devs have complained that their games are too big for the Switch before.