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burninmylight said:
SvennoJ said:

Yes, if that means the whole game on preferably faster storage (UHS-2 or better) with save games and patches saved on the cartridge itself, more than worth $90 to me.

Bigger cartridges would be nice as well. Compact flash was a nice size to handle, although you had to be careful with the pins in shallow connectors. But with 50 pins vs 9 connections on a SD card, imagine what kinda speeds you could get with a modern compact flash interface nowadays.

If games went up to $70-90 MSRP but it meant that every physical copy now contains the entire game and non-volatile memory that has space for save files and patches, thereby eliminating the need for the consumer to need an extra memory source and possibly have to constantly swap between SD cards, then I might be OK with it.

But only if the games still stayed at $60 MSRP in the digital storefront. Digital buyers shouldn't be punished, especially since they're the ones doing exactly what the publisher wants.

You mean already paying over the odds? Digital games shouldn't be more than 40$ when a physical card is $60.

I guess we have this unlucky combo now, half functional physical cards plus expensive digital games, so the extra revenue from digital subsidizes the store presence of physical boxes. The cartridges should probably be $70 and the digital version no more than $50.

I would be more than willing to pay extra to have the save games on the cartridge again with multiple Switches in the house. Swapping those micro SD cards is a pain in the ass with my aging hands. Nvm when you drop one, I can't find it again lol. I guess that's why the official Nintendo one is bright yellow!

Anyway I'm 100% for decoupling physical and digital prices. However it's often physical that's cheaper than digital, just because they can get away with charging over the odds for digital. Banking on people's laziness. Added convenience tax. So yeah chances are, $80 more functional cartridges will increase the digital price as well :(