Hiku said:
Its depends on the game. For examle old PS1 era games commonly had this programming setting to use "all available CPU power" etc. |
Not specialist, but this type of problem seems like the type of stuff that the emulator itself can cover or small patch on code (so yes not a just dump all 1000 titles but run small patches for them).
Anyway I don't mind a WiiU title being remastered for Switch, and customers will decide if they find value in it.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







