Azzanation said:
What's the difference between buying a Character in Smash Bros and buying a car in GT7?
What's the difference between buying a Character in Smash Bros and buying a car in GT7?
You believe the games you mention deserved to be sold at an extra $10 over their own predecessor? Not one of those games mentioned are considered better than their previous games.. Unless Visuals is all you are looking for. With your very own logic, the next gen after this one, games should be raised again by another $10 based on visual improvements. This game below is NOT worth $61.64 US let alone $70 US. You continue to support price hikes, we will continue to see ridicules prices on all games. Crazy that you bring up MS's purchase of Acti/Blizzard. Ironic that MS spent $69B and have zero reason to raise their hardware prices yet Sony's small purchase of $3.6B of Bungie, we are seeing $50 Price hikes of PS5s around the world and Sony being one of the front runners of $70 games. Interesting right. I agree to disagree. |
No idea, I don't own GT7 and thus have zero idea how the game is structured. I also haven't bought anything for Smash. But if your question is what is the difference between between DLC and MTX, pay structure and intent.
DLC: Intent is to expand the game post completion and is a one time price. In the case of Dark Souls 3, DLC includes new areas, new bosses, new spells, new weapons, new armour, new items and new NPCs. All in one package.
MTX: stands for "micro" transaction, meaning small. The intent is to constantly sell little units of the game for small dollar mounts. The reason for this is based on many consumers not viewing a $1 as much money, thus not thinking about how he/she has paid $1 to upgrade their game 100 times over 2 years. The intent of MTX is to get consumers to spend large sums of money over time in small increments.
Staying with the Dark Souls 3 example. It was a full package at $15, thus DLC. If it were MTX they would have taken the 40 different new features and sold them at $2 a piece, hoping the consumer over a year would drop $80 on their $60 game.
Perhaps the poster child is Dead or Alive 5 (I think). DoA used to be my favorite fighting game but now I won't touch it. I think all the extra content makes the game over $1,000. That is just insane. Minecraft is equally as bad, especially since it is aimed at kids.
Championships
Steam: 10







