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Azzanation said:
DonFerrari said:

Sorry, but saying single pay DLC is nowhere similar to MTX that is repetitive by nature.

No one denied Sony is making billion in profits, but you claimed profits is rising, which was proved wrong but you are ignoring it.

What's the difference between buying a Character in Smash Bros and buying a car in GT7?

Chrkeller said:

Oh God no.  DLC in games like Mario Kart 8 and Souls Series isn't absolutely not the same as the nickel/dime pay to win crap.  Getting tons of new courses in Mario Kart 8 isn't the same as Tales being a grind fest for hours...  unless one pays extra for more experience.  One is simply new content, the other is broken games that require additional money to be good.  Imagine BotW 2 selling heart containers instead of the player finding them in the game, that is MTX.

What's the difference between buying a Character in Smash Bros and buying a car in GT7?

SvennoJ said:

Oh that's easy. Horizon FW, worth more than $70 imo. Absolutely amazing production values, quality from start to finish. It did have issues with the 60 fps mode but they did rewrite their upscaling methods and fixed it in the end. Story, characters, world building, all perfection for the 100+ hours I played it.

Ratchet and Clank was also more than worth the admission price, not a single glitch encountered. Polished to perfection.

Both games a big step up from their previous gen outings.

GT7 however, a lazy cash grab that continues to be a disappointment. It looks great though. It's still better than Halo Infinite, but not by much. PD and 343 really need to be held to account at this point. FS2020 can be thrown on that pile as well at this point. Sure they add a lot of content all the time, but refuse to fix the basics and actually make it a worthy flight sim.

The rich continue to get richer by allowing giant mergers stifling competition. Not by adjusting prices to reflect the reality of exchange rates and inflation. Comparing Sony's 3.6 billion acquisition of Bungie to 69 Billion acquisition of an entire segment of the industry, lol.

You believe the games you mention deserved to be sold at an extra $10 over their own predecessor? Not one of those games mentioned are considered better than their previous games.. Unless Visuals is all you are looking for. 

With your very own logic, the next gen after this one, games should be raised again by another $10 based on visual improvements.

This game below is NOT worth $61.64 US let alone $70 US. You continue to support price hikes, we will continue to see ridicules prices on all games.

Crazy that you bring up MS's purchase of Acti/Blizzard. Ironic that MS spent $69B and have zero reason to raise their hardware prices yet Sony's small purchase of $3.6B of Bungie, we are seeing $50 Price hikes of PS5s around the world and Sony being one of the front runners of $70 games. Interesting right.

I agree to disagree.

No idea, I don't own GT7 and thus have zero idea how the game is structured.  I also haven't bought anything for Smash.  But if your question is what is the difference between between DLC and MTX, pay structure and intent.  

DLC: Intent is to expand the game post completion and is a one time price.  In the case of Dark Souls 3, DLC includes new areas, new bosses, new spells, new weapons, new armour, new items and new NPCs.  All in one package.

MTX: stands for "micro" transaction, meaning small.  The intent is to constantly sell little units of the game for small dollar mounts.  The reason for this is based on many consumers not viewing a $1 as much money, thus not thinking about how he/she has paid $1 to upgrade their game 100 times over 2 years.  The intent of MTX is to get consumers to spend large sums of money over time in small increments. 

Staying with the Dark Souls 3 example.  It was a full package at $15, thus DLC.  If it were MTX they would have taken the 40 different new features and sold them at $2 a piece, hoping the consumer over a year would drop $80 on their $60 game.      

Perhaps the poster child is Dead or Alive 5 (I think).  DoA used to be my favorite fighting game but now I won't touch it.  I think all the extra content makes the game over $1,000.  That is just insane.  Minecraft is equally as bad, especially since it is aimed at kids.  



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