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Mar1217 said:

To be honest announcing 12 games with the same kind of business model spawning in the next 3-4 years to me feels a bit excessive. Like I'm part thinking the reason for this business move is for them to go with it and see what will stick and see which of these games will rake them the most money through the obvious abuse of season passes, microtransactions and other monetization method in mind while most of them will prolly die quite early on.

I mean let's see what these games will look like first, but seeing how they managed the early state of GT7 and we might be in cause for alarm quite early on.

I tend to agree with this.

Since it's fairly new to Sony, and since you don't necessarily need a graphically intensive super polished game at launch to end up with a goliath in this space, I think Sony is going to go for quantity over quality with most of their live service games. At least early on. That way they have the best chance at getting a big winner, just by sheer numbers.

Whichever that game or two is, get's the most attention, period. Work on some polish asap, approve expanding them asap, profit asap, etc.

Now the downside is that most games will get disregarded, especially if by chance Sony ended up with a Fortnite on their hands. For the fewer gamers who like any of those less played games, they aren't going to get much improvement and may flat out get dropped in a year or two.

The big question is aside from new Bungie specific games, will Sony drop these live service games on Game Pass? On one hand you want to keep any big hit on PS5 to force customers to buy Sony hardware, but you also don't really want your junk games on Game Pass because it'll make those gamers think you make terrible live service games.

With XB Series hardware doing as well as it is, being subsidized, and Game Pass closing in on 30 million subs, being subsidized, while having franchises like COD day 1, etc, it's kinda hard to see Sony passing that up now that they're doing PC. Like if you can make a successful, if not hugely successful franchise and have many XB players playing it and buying MTX, lining your pockets, I don't see why you wouldn't when it comes to live service. You've always got AAA(A) first party exclusives, along with DualSense hand magic that XB wouldn't have on your live service games, to sell them on a PS5.