Pajderman said:
The jumping was a bit awkward but I found it more fun than annoying. I rather an improvement on the concept instead of a repeat. I think what I miss is the exploration of the different environments, something I think got removed with the platforming part of the game. Now, like I wrote before, it feels flat and like a corridor. I think most players agree that the series took a step in the right direction. I just happen to not think so. |
KH 3 have a bit more of exploration, especially because the game has a more vertical approach on level design, feeling much less flat in this sense. The combat is a step down however, and the story is confusing, borderline impossible to understand if you do not follow the franchise closely







