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JackHandy said:

For graphics, it was N64>PS1>Saturn. For sound, though, the PS1 laid waste the N64. That's what strikes me the most whenever I play my PS1 and N64. The sound quality because of the CD medium. It was ridiculous. Also, for some strange reason, cut-scenes tended to be better on PS1 as well. But I'm not tech savvy enough to tell you why.

FMV is very storage-intensive, so the N64's cartridge format meant that FMV was very limited and what there was, was heavily compressed. See: The N64 version of Resident Evil 4, which came on a 64MB Game Pak.

The N64 didn't have a dedicated sound chip, to save on manufacturing costs. Sound had to be handled by the CPU and the Reality Co-Processor, which meant that N64 sound was competing with graphics and general computing, so it generally got the short end.

German developer Factor-5 did come up with an audio tool called MusyX that helped somewhat. Konami had a pretty good grasp of the N64's sound capabilities. Goemon had two vocal tracks, and Castlevania had some beautiful music.