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Agente42 said:
Shatts said:

Yep which is probably the main reason why NSMBU DX outsold Mario Maker 2. Sakurai said in his recent video that "game essence" lowers "broad appeal" and I completely agree with him, this is a good example. Mario Maker is too complicated with multiple difficult skills, which allows for hardcore gamers to have a lot of fun, but not so much for the casual players which Nintendo has a lot of. Also creating something becomes very tiring and time consuming. Even Minecraft becomes overwhelming which results in people repeating RTAs or Battleroyales instead of creating a village or something.

It has two main factors. Lack of unity and lack of cohesion.

Mario 2d progression has one universe and one level design. 

Mario Maker doesn´t have this.

Second, professional content is better than amateur content. Amateur content needs to be a bonus, not the main meal of the games. A good example of extended live games was modding. Modding was complementary not the main dishes. When game go down the modders make game alive, sometimes making spin-off, likewise Dota and CS.  

A full fledge 2d Mario with AAA production with good competitive and cooperative modes will be a big success, plus one world creator ( and not only level designer creator). A full fledge world creator, with maps, with power-ups, will be a bigger success. 

Good idea, just combine mario maker with mainline mario + revive Mario 35/competitive mario + 3d mario creation + mario rpg creator + official rpg mario + garage builder mario edition + microtransaction for skins of different characters and design + required online access + increased NSO price + FREE demo + mario turns into villain + bowser marries peach + Miyamoto packaged with the game. I bet Nintendo don't have the guts to do this.