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Kwaad said: not internal. Each SPE has 64mb dedicated to it. At least on the PS3. Oh, and sorry, I did my math wrong, it was 32mb per SPE. 8x32=256
#1. The Cell in PS3 has an SPE disabled for redundancy, so it really has just 7 SPE's. Furthermore, one SPE is taking up by the OS so games only have 6 available. #2. 256mb of RAM, which is accesed by the CPU. Did you get that, it's used by the CPU and in no way is "dedicated" via hardware to the SPE.
What is good about this system is... that is 8x the speed of 1x256.
What? Do you understand how RAM works?
The Cell is great for 3D video
Don't you mean rendering 3d, or has the Playstation 3 invented 3d video?



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"