kingofwale said:
What can they say??
"From the makers of 50 Cent video game"??? |
"
TVGB: Let’s switch over and talk a bit about developing without a publisher. You said before that other games have come out less than perfect because of publishers. How has not working under a publisher pushed this game to be better?
MC: I can say from a creator perspective High Voltage is a full service studio, so we handle everything we do here. We can take our own game from concept to completion and do all the bug fixing and have it ready for street without a publisher. The Conduit has been great to develop because we’re doing something original and it frees us to make decisions that are actually better for the game as opposed to licensed rules. We can create whatever is necessary for the game itself to make sure the game experience is maximized. The other thing that is great is that when a publisher is getting down to the wire and you’ve got 15 great levels the publisher will always push back and will require you to make 25 levels spreading yourself thin, doing lesser quality so you can meet their expectations. The Conduit’s been great because we’ve added things and removed things and changed things and as result this is a game that has been designed for gamers from the start.
EN: We’ve had some experience with publishers and developers that have been closer to what we’ve done with The Conduit, but we still had a lot of details to fill in on our own. With a licensed game you get a lot of information up front, like story and characters. We don’t have material handed off to us here, these things are provided for you with publishers and that saves time. But with this, we had to create everything from scratch, which is more time consuming and more challenging. But it’s very creatively fulfilling. We’ll continue with our licensed properties but we also hope to continue with our origin.
RN: With publishers, from the beginning they sort of mandate what the game is and that can change over time. You say you want one type of gameplay and they say they want three types, so you have to squeeze three games into one. We knew we wanted to make a FPS and we were able to stick to that since there was no publisher. We didn’t have to redesign it and the quality is better as a result of that.
EN: It is tough when someone comes to you and asks you to combine GTA3 and StarCraft and attach it to a license. It sounds outrageous but it’s not far from the truth."
Read this, troll.
(Source)







