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javi741 said:
Pajderman said:

I thought that only having one system and not both a handheld one and a stationary one would net more games to that one system from Nintendo.
That is not the feeling I've gotten from this generation. Might not be correct to call them stale, but something always seem to be missing.

Part of it is due to the fact that HD development does take longer and none of the Nintendo handhelds before the Switch were HD. But yea I haven't felt it as much as I thought either as the Switch's first-party output doesn't feel that much different than the Wii U IMO.

Also to be fair, Nintendo's first-party output on a lot of their handhelds wasn't great as the GBA mainly depended on SNES/NES ports/remakes, the DS didn't have great 1st party support either especially after the first few years, the 3DS was sort of the exception as Nintendo was pretty much forced to improve their first party output on 3DS since many 3rd Parties failed to support the 3DS compared to the DS/GBA/GB.

I have mixed feelings on the part I put in bold. On the one hand, it is objectively true that making games in HD is harder and uses more resources. On the other hand, Nintendo is known as the biggest and most prestigious first party developer in the world. HD games have existed on consoles since 2005. Plus a lot of Nintendo games on the Wii had the production value you'd expect on other systems, just at a lower resolution. Mario Galaxy comes to mind, as it's a game which would not look out of place on a PS3 or Xbox 360. Should we really be giving Nintendo this out? I think it's more the limitations of the Switch hardware (making 2022-quality games on what amounts to early-2010s quality hardware).



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