mjk45 said:
Anything's possible, but the fact is it no matter the reasons it didn't happen so everything else is supposition. Even in normal times without covid and supply and logistic constraints there are other factors like manufacturing capacity, and once you reach that capacity, it takes time to bring extra capacity to the market it isn't as simple as turning on the tap. Just like any other situation with peak stock demand while wanting to meet that demand you also don't want to overreact and end up overstocked once demands been met, meaning even without covid just because 40 million consoles in 21 months is on the table it doesn't necessarily mean it's going to happen, rather than prioritising filling the demand above everything else you may instead aim for a steady increase in supply that while not filling 100% of demand in the short term it will hopefully alleviate most of the demand pressures while limiting the peaks and troughs. |
Real World it likely would never happen, but Wii and DS likely could have hit that mark if enough inventory was available, but real world constrains prevent it.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."