By using this site, you agree to our Privacy Policy and our Terms of Use. Close
IcaroRibeiro said:
Mnementh said:

Well, let's look at it this way: you have but creators tend to imitate with their works. This is what cinematic games are. And sure, I understand it from a company standpoint: marketing to the known works better than marketing to the unknown. But what pushes the medium forward will be other stuff.

It's like early movies tried to emulate theater plays instead of using the new techniques like close-ups, different camera angles or moving camera to their advantage.

Nonsense. It might be true to very few specific games like Detroit or Life is Strange (which I found to be great games regardless), but for the majority of games? I don't get any feeling to be watching a movie when playing God of War, The Last of Us, Uncharted or Horizon just because they have cutscenes. Those are mainly action games meaning that you need to have reflexes, coordination, and precise time-reaction. They are a very, very different kind of entertainment  

I'll spare you the hurdle to answer Bloodborne and Ratchet and Clank because they aren't even story-heavy in the first place

I'm inclined to believe it's the other way around: When games were initially released there was no story and cutscenes were short. People just want gaming to go back to how it was in the 80s because that's what most of gamers over their 30s are used to, they don't dislike cutscenes because they resemble movies but instead because this is not how gaming was "supposed to be". Remove all political subtext and most of the screenplay from TLOU and turn it into a mindless zombie-hunting game and most of the people who dislike it will suddenly stop talking shit about it because the game has, surprisingly, great and tight mechanics and controls (which nobody seems to recognize for the reasons mentioned) 

I don't know man the latest Rachel and clank really kicked it up with the story. Me having played all the titles found the stories more lite hearted and more joke heavy. And with a throw away story. This new one I found to hit all the right spots. Was still very humorous and the story was actually deep and had some points that really had me captivated. 

This is what I don't like about this topic that for me a game like ratchet and clank was able to keep everything that made all the previous great with the platforming and shooting and humor. But at the same time they added the high production value and still added a great story and high visuals. Wich only added to the experience. With like you said, you remove all of that and you still have a great classic ratchet and clank gameplay. 



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.