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Mnementh said:
IcaroRibeiro said:

I'm getting sick-tired with this narrative that games that have good stories and photorealistic graphics aren't "real games" but "interactive movies". It's like in the early 2000 where anything should have great and top-notch graphics otherwise it didn't deserve to be played, only in reverse

Well, let's look at it this way: you have but creators tend to imitate with their works. This is what cinematic games are. And sure, I understand it from a company standpoint: marketing to the known works better than marketing to the unknown. But what pushes the medium forward will be other stuff.

It's like early movies tried to emulate theater plays instead of using the new techniques like close-ups, different camera angles or moving camera to their advantage.

Totally agree.

Back in the silent movie era they had these silly Keystone Cops type of films with car chases.  This wasn't serious content like Shakespeare, but it actually was advancing the medium of film forward.  You can't do car chases effectively on a stage, and in fact a lot of things common in action movies don't work nearly so well on stage.  Shakespeare was ironically holding the film medium back, because it's more suited to be performed on stage.  Without people trying silly stuff like the Keystone Cops, there probably wouldn't be much of an action movie genre today.

The games that move the gaming genre forward are often what people call "quirky" or "casual" or something else like that: Minecraft, Wii Sports, Ring Fit Adventure, etc....  Sony used to even publish games like these such as Ico or Demon's Souls.  Of course these were gameplay oriented games from Japanese developers.  The OP makes a good point in that Sony is shooting themselves in the foot by focusing only on Western games.  Even if these are the big money makers today, they need to be planting seeds for the big money makers of tomorrow.  Quirky games like Ico and Demon's Souls can lead to Shadow of the Colossus and Elden Ring.  Their investment into Japanese games was to a large part an investment into R&D.