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Shatts said:
Norion said:

I think this mindset is often valid but it isn't when outright harm can happen. A gambling mechanic like lootboxes really shouldn't be in something marketed towards kids for example. That's outright preying on children to make money.

Honestly I agree with both sides. Why can't we just agree that both sides are right with conditions in mind. I think there is a line where companies or customer shouldn't cross. I personally don't know any gambling lootboxes marketed towards kids but I agree that isn't right. Those games needs an ESBR rating of M or something. It's also not right to be toxic towards companies for the smallest things or push your ideal to the market. Like I said, this is common sense that people were supposed to learn as they mature...

A lot of smartphone games have MTX and Lootboxes while being rated for anyone.

I would imagine Fifa and some other EA games have both and are rated E as well.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."