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Runa216 said:
JWeinCom said:

In Mega Man 3, you replay 4 of the 8 robot master levels. The levels are remixed quite a bit, and each has you fighting the robot masters from Mega Man 2, in different bodies. Actually one of the things I like most about the game. I wouldn't really call it artificially lengthening. I'm sure it was done that way to cut costs a bit, but it's still offering a different challenge. But to each his own.

As for 7 and 8, I think they're definitely worse than 4-6, but at the same time they offer a different feel. It's very rare that I'll actually replay 4-6, or 1 really, because I'd just rather play 2,3,9, or 10. But sometimes I'm in the mood to play 7 or 8.

Also, I keep remembering there are more Mega Man games. Mega Man and Bass should be included. There's an argument for Mega Man V on Gameboy too being included as it's a good standalone title.

So... my revised rankings would be...

Mega Man 2, Mega Man Powered Up, Mega Man 9, Mega Man 3, Mega Man and Bass, Mega Man 10, Mega Man 1, Mega Man 7, Mega Man 8, Mega Man 4, Mega Man 5, Mega Man 6. 

Yeah, this 'artificial lengthening' argument doesn't make a lot of sense to me. The levels were different and unique, simply using the same tiles and aesthetics while having different layouts and bosses. Saying it's 'artificially lengthening' the game is like saying Mario games are artificially lengthened because more than 1 level uses the same brick and background patterns. 

I don't hate 3 or anything, I thought all the IDEAS were great (sliding, Rush, the Doc Robo stages, etc), I just thought the actual game and level design was often pretty cheap and bullshitty. There's a time and a place for trial-and-error combat but I don't think they did it well in MM1 or MM3. the rest of the series is fine, but those two were just infuriating at times. 

**Edit** It's also why I really liked Elden Ring's boss mentality. something like 75+ unique bosses, reused multiple times. So while you fought the Night's Cavalry like 5 times throughout the game, each one had a slightly different weapon and moveset and environment. It's nice to try similar fights with different qualifiers. IT's a good way to add more to your game with minimal effort. all these people complaining about how Elden Ring is bland and repetitive is missing the point. The game still has more unique content than any other FromSoft game, ever. 

I think it may just be flawed memory. The games are pretty old, and maybe they just remembered going into the levels again without remembering that they're different. 

I honestly don't remember anything feeling especially cheap about Mega Man 3, but I haven't played it in a while. I try not to compare it to Mega Man 2, because Mega Man 2 was the only one I played as a child, and has way too much nostalgia for me to be unbiased. Compared to Mega Man 9 though, it just wasn't as good, or at least wasn't as memorable, because while I can remember a lot of particular details and parts of 9, and even 10, I can't do the same for 3.

Anyway, I keep remembering more Mega Man games. This time Street Fighter X Mega Man. This was a fan game, but it was given an official release from Capcom. And it's 100% FREE and it fucking rocks, so if you haven't played it you should. Honestly up there with the best of them.

https://megaman.capcom.com/sfxmm/sfxmm_dl_uk.html