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Chrkeller said:
gtotheunit91 said:

If only it were actually that simple. We would still be in the middle of a lootbox hell right now if it weren't for governments around the world investigating lootboxes for gambling. Even though most countries won't recognize them as such, having lootboxes in your game became a detriment to game companies. Although some companies will refuse drop them entirely (EA) as one example.

But, the past 10 years have taught me that if 2 out 10 people buy lootboxes/microtransactions, most gaming companies will design their games based on the 2 that did buy, rather than the other 8 that didn't. So, regardless if you "don't like it, don't buy it" it's not going to matter in the end, and we're the ones that get the short end of the stick for it. Sucks, but that's the reality of the gaming industry as is. 

Gaming industry is a reflection of gamers.   Online isn't free...  why?  Because gamers will pay for it.  It is that simple.  A company cannot sell a product people don't buy.

Really? Because I don't recall gamers ever asking for microtransactions, lootboxes, or in more recent times, NFT's. But, they've been made for gamers anyway, regardless of the backlash because, like I said before, those 2 out of 10 bought into their BS.

Gaming companies in modern times have mastered creating a problem that never existed, and selling us the solution. It's all about seeing what they can get away with. Which, as it has turned out, has been quite a bit. NFT's is seeming to be the one that's breaking that mold, but, these companies will try again and try again and try again until it's normalized.