Chrkeller said:
I find that overly complex, because reality is simple. Developers need to make money... if people stop buying any game with lootboxes and developers bleed negative profits for a year, want to know what will happen? Developers will drop lootboxes. Fact is if people buy it, developers will sell it. So I stand by my "don't like it, don't buy it." And it isn't hard to figure out if something has lootboxes or if a game is good/bad.. there are literally 100 review sites out there to review prior to purchase. |
If only it were actually that simple. We would still be in the middle of a lootbox hell right now if it weren't for governments around the world investigating lootboxes for gambling. Even though most countries won't recognize them as such, having lootboxes in your game became a detriment to game companies. Although some companies will refuse drop them entirely (EA) as one example.
But, the past 10 years have taught me that if 2 out 10 people buy lootboxes/microtransactions, most gaming companies will design their games based on the 2 that did buy, rather than the other 8 that didn't. So, regardless if you "don't like it, don't buy it" it's not going to matter in the end, and we're the ones that get the short end of the stick for it. Sucks, but that's the reality of the gaming industry as is.