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What a big post damn

TLDR version:

- Graphics are not the reason for crappy gameplay
- To make better graphics you need more people and time (and good hardware to run them)
- To make a better gameplay more people and time might not be enough
- Unless you game has very little gameplay, something like Detroit become human, graphics and art may not be the bottleneck in the development
- Resources being allocated in arts aren't the reason for gameplay becoming worse, because throw money in development team is not enough to design better levels and maps