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mZuzek said:
Chrkeller said:

Hades and Souls are great examples (loved them both) of how to do a story correctly.  The player can decide how little or how much to learn about the world.  

I also prefer (just personally preference) how narratives are handled in Wind Waker and Ori.  Wind Waker uses simple animated facial expression to drive emotion.  While Ori uses musical score to perfection to translate emotion.  Both, for me, are better than a bunch of talking.  I don't mind story, I just want to see it driven by more than voice acting.

And that's totally fine, for you. But complaining that the industry shouldn't be trying to make narrative driven games with voice acting because you don't like them, is selfish. It's not like there aren't any games telling stories in different ways, you just listed a few recent examples of games that did.

I mean, I'm with you on this too. I love Wind Waker and Hades. Both Ori games are among my all-time favorites and they both made me cry. But at the same time, I'm extremely grateful that there is a Guardians of the Galaxy game that has a great story, and it being told in a "movie-like" way is what works best for the IP.

I think the more ways in which games can tell stories, the better. Back in the 90's there were games similar in gameplay to the likes of Hades or Ori, but no way they'd have good stories. The games that had good stories were usually JRPGs or point-and-clicks, so gameplay and story were pretty much mutually exclusive. Nowadays games can tell good stories in many different ways and styles and in any genre, if you ask me we're much better off now.

When did I complain?  I simply stated my opinion.