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Mnementh said:

You suggest that self-publishing is pointless, as you drown in an ocean of titles. But somehow the better titles find publicity over time. Undertale, Bastion, Minecraft were all self-published, yet still found success. So no, self-publishing is far from pointless.

I agree about the shortcomings of the big studios, but people here seem to believe Indies are somehow irrelevant or pointless. They aren't. And I am a big fan of 90s gaming, I grew up with it. But the reality is also, that back in the 90s we had a few studios making games. These days we have far more indies that operate similar to game studios in the 90s, and the tools and experiences allow for far more diversity and creativity. In this regard I consider today as a time, that is about 10 times the 90s, in number and quality of studios and games in the indie scene. And additionally we have the shitty AAA-industry, but I can choose to ignore it and play indies instead.

I didn't say self-publishing was pointless, I said it's hard to get places by self-publishing. For every Minecraft there are a thousand games lost at sea that barely make a hundred bucks (which barely covers the self-publishing cost), if they make anything at all.

I would argue that the limitations of hardware bread more creativity than not. For example, the stealth genre was invented because not enough sprites could be rendered at once. 

Definitely agree on quantity, don't really agree on quality. At least, not as far as impacting the game industry goes. Only a few games come out that really shake things up these days.