Chrkeller said: I never understood using sales to determine success of a game, given it doesn't take into net profit (e.g. profit margin). I would guess Rise was cheaper to develop than World. |
There is no way to determine if Rise was cheaper to make than World, unless we get a statement from the devs. Sure it is 3 platforms vs 2. But going from PS/XB to PC is much easier and cheaper than NSW to PC.
People also say Rise has more content than World, ie more time designing bosses, balancing, more time designing armor sets etc. So again it would be really hard to determine which one is cheaper to develop.