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World's story is the same length as Rise however requires a significant more amount of grinding and as mentioned by someone mobility is far worse, the area sizes in both games are not very different. 

Rise objectively has more content but is more streamline in design and structure, the loading times are much lower and the hunter is also a lot stronger and more mobile. You can practically take down a good amount of big monsters with a slightly upgraded base weapon with each hunt not taking too long were as World that's not the case.

This further reduces the need to grind in Rise which already has more lenient requirements to craft equipment.