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Mar1217 said:

Beforehand the games fall into a formulaic approach following the template of the 1st chapter (arguably the best) and kinda expect the player to engross themselves into it's heavy repetitiveness.

Do you mean gameplay wise or story wise?

Gameplay wise I can think some better designed palaces that come latter, and with a bit more interesting visual/music/arts as well

Story wise I think I prefer the Casino of Envy, it's probably the tipping point of the game with an awesome twist too. And, of course, the Laboratory of Sorrow in the third semester, as you already mentioned