ConservagameR said:
They'll never make up for everything lost in the first few years, but this could end up making more back than some might think, or just plain new player expansion once the demand is basically met and the supply chain is able to pump out systems like there's no tomorrow. I have a hard time seeing Sony pull the same price stagnation with PS5 that they did with PS4 due to the production hold up. They will want to attempt to make up as much lost ground as possible, so I can see them getting extremely competitive on unit pricing and bundle deals about mid gen or slightly after that at the latest. I don't think it would be crazy to see a $299 PS5 Slim and $399 PS5 Pro when launched (if a Pro get's launched), unlike the $299 PS4 Slim and $399 PS4 Pro being only $100 cheaper for the base and same launch price for the Pro. That or I'm betting they offer some unimaginable value bundles that don't seem possible. Either scenario will send sales skyrocketing and it wouldn't settle down quickly either. While Sony would probably prefer to go with bundles, I think unit price will be more important if XB sales keep up like they are. It's easier to coax someone playing or considering the competitions box with a cheaper PS5, than with a more expensive bundle of games they possibly may not be interested in, no matter the value. |
I don't think impossible to see Sony giving a price cut to accelerate the sales if the supply outdo demand when they ramp up production

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







