Hiku said:
Could you tell me which non-optional main story bosses in Elden Ring you're referring to, and how you feel they were similar? Spoiler! Rhadan (Or two Demi gods of your choice) Godfrey (Shade) Morgott Fire Giant GodskinDuo Maliketh Gideon Godfrey/Hoarah Loux Radagon Elden Beast
All the timings I had practiced against the original Tree Sentinel were now essentially completely different, but in spite of that I was able to adapt much quicker than the first time around, and beat him with relative ease.
This is an interesting statement to me, because this is something I think Elden Ring does better than any game I've played. This is because of 1.) The insane amount of items, gear, spells and skills they let you access right from the start. It's especially the magical abilities that have the most visually appealing animations to me, which is why I've primarily focused on those. And 120h in and I have barely scratched the surface of the things I want to do and try. Infinitely. Because that skill costs zero AP. And here's one spell vs a dragon.
So when you talk about weapons/skills and mention NiOh and Bloodborne, it's like we played different games. This is because unlike other From Soft games, if you encounter something that you're having trouble with, you can just go do something else to have fun, or fight any of the other 60+ bosses you have access to, because bosses in this game are rarely roadblocks until late/end game.
Again, very different experience. And I've spent a good amount of time farming EXP/runes. I'm level 160 for reference. And every time I level up my Vigor, my HP bar grows noticeably. It recently passed the first soft cap, which is 40. That's still a valuable increase, and that's after level 80+40 (120) So I'm not seeing diminishing returns on any stat except for INT and to a lesser degree HP. At 120 hours, and 160 levels in.
Many people have said this, and I agree: Elden Ring is as difficult or easy as you want it to be. Anyway, I can't speak to Horizon as I haven't played it. Though I do own the game as we got it for free from Sony a while ago. I didn't enjoy the other From Soft games much (though I haven't tried Sekiro, which I may like), while I do enjoy Souls-like games such as NiOh and Code Vein. While Elden Ring has been one of the best gaming experiences I've ever had, along with Chrono Trigger, Metal Gear Solid, Ocarina of Time, Resident Evil 4, Nier: Automata, etc. |
Hiku said:
Could you tell me which non-optional main story bosses in Elden Ring you're referring to, and how you feel they were similar? Spoiler! Rhadan (Or two Demi gods of your choice) Godfrey (Shade) Morgott Fire Giant GodskinDuo Maliketh Gideon Godfrey/Hoarah Loux Radagon Elden Beast
All the timings I had practiced against the original Tree Sentinel were now essentially completely different, but in spite of that I was able to adapt much quicker than the first time around, and beat him with relative ease.
This is an interesting statement to me, because this is something I think Elden Ring does better than any game I've played. This is because of 1.) The insane amount of items, gear, spells and skills they let you access right from the start. It's especially the magical abilities that have the most visually appealing animations to me, which is why I've primarily focused on those. And 120h in and I have barely scratched the surface of the things I want to do and try. Infinitely. Because that skill costs zero AP. And here's one spell vs a dragon.
So when you talk about weapons/skills and mention NiOh and Bloodborne, it's like we played different games. This is because unlike other From Soft games, if you encounter something that you're having trouble with, you can just go do something else to have fun, or fight any of the other 60+ bosses you have access to, because bosses in this game are rarely roadblocks until late/end game.
Again, very different experience. And I've spent a good amount of time farming EXP/runes. I'm level 160 for reference. And every time I level up my Vigor, my HP bar grows noticeably. It recently passed the first soft cap, which is 40. That's still a valuable increase, and that's after level 80+40 (120) So I'm not seeing diminishing returns on any stat except for INT and to a lesser degree HP. At 120 hours, and 160 levels in.
Many people have said this, and I agree: Elden Ring is as difficult or easy as you want it to be. Anyway, I can't speak to Horizon as I haven't played it. Though I do own the game as we got it for free from Sony a while ago. I didn't enjoy the other From Soft games much (though I haven't tried Sekiro, which I may like), while I do enjoy Souls-like games such as NiOh and Code Vein. While Elden Ring has been one of the best gaming experiences I've ever had, along with Chrono Trigger, Metal Gear Solid, Ocarina of Time, Resident Evil 4, Nier: Automata, etc. |
So sorry, I'm going to do a lazy reply.
By repeat bosses I don't mean the mean the main bosses for alt endings, I'm on about catacomb / tomb bosses and the evergould or whatever it's called.
In terms of spells, weapons etc, people tend to stick to the main ones. I had a sorcery build and pretty much everyone I know has played it went with a similar or same set up with weapons and spells. You can play through the game with the set up sand do the same thing.
Monster Hunter i think would be a better example where different enemies require different loadouts and set ups to get the best out of the fight.
I was level 160+ when I completed the game and other than health, barely any stat moved.
I know you're not taking a jab, a lot of the stuff is subjective.
I think even the story some what felt meh to me, as it's the same story being told about the land between life and death, fake / evil gods and breaking the cycle of life and death.
I did enjoy it which is why I bought it day one unlike HFW, I chose not to buy it until after I had finished ER, but it just happens I am enjoying HFW and the variety and quality of variety it offers far more.