ConservagameR said:
I think it's literally both. If MS anticipated 8th gen would go mostly if not full online, or if they could force that, then grabbing as much market share as possible would have been of upmost importance. This would explain why they wanted to basically force you to find a way to get online so you could be on XB One, and at the same time, be locked into their ecosystem where they didn't have to be too generous. Since that didn't work out, look how more open and generous they've become. The biggest PS3 problem almost has to be the entry price. Most console gamers are casual consumers and many of the purchases are made by the parents, who don't want to spend any more than they have to as long as their kids will still have fun. Value doesn't mean much to most once the asking price is just too high. Since that didn't work out, look how they solved the price problem with PS3 Slim and every console since. Yes, in general, the closer the major competitors remain in terms of market share and profits, the more it will benefit the gamers, and yes, when any company is asking for it, they deserve to pay for their negative actions so they become more reasonable or so they don't do it again, period. |
Bold 1: : "if they could force that" that is exactly the anti-consumerism I am talking about. There was no need at the time to force an always online connection.
Bold 2: Most early adopters are neither casual gamers or parents. In fact, Sony was pretty famous for going after the over 20 crowd in comparison to their contemporaries.
Bold 3: I'm not stating they deserved higher sales. I'm stating that, in comparison to the Xbox One, PS3 had a value associated with its higher price point. Xbox One had kinect to blame for its expense, PS3 had blu ray functionality, PS1, PS2 BC, and wifi out of the gate. In comparison, I can see why PS3 was more costly.







