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Captain_Yuri said:
Bofferbrauer2 said:

...which ran into severe frame pacing issues late into the PS4/XBO lifetime because it only had 4 threads.

The 2500K was great when it came out, but by 2018, it's lack of threads practically killed the chip, as it resulted in severe microstutter in most newer titles. So for those who wanted to keep their CPU for many years, the 2600 would have been the much better choice.

Can I get some links cause majority of the games even in 2018, the i5 2500k was fine in. And compared to the consoles, it was still significantly faster.

How about this one, also from Hardware Unboxed?

It's i5 7600K vs Ryzen 5 1600, but it shows how the 4c/4t became very much the limiting factor in many games even before the PS5/XSX launched. Battlefield V and the Division 2 show this very well, while the average FPS are not far behind the Ryzen 5 1600, the minimum FPS are way behind because having only 4c/4t was a heavy limiter already.

Edit: Most of the games in the video you posted are not very CPU demanding, a fact that is also said throughout the video at almost every game benchmark. However, Shadow of the Tomb Raider is one title that is more demanding, and as a result, it decimates the i5 due to only having 4 threads.

Last edited by Bofferbrauer2 - on 19 April 2022