Machina said: There have always been several ways to reduce the difficulty of the Souls games when you play them (grind souls for levels when you hit a roadblock, co-op summoning, looking up boss weaknesses, etc.), and even more have been added to Elden Ring, as the OP and other posts have pointed out. |
When I play Elden Ring, it unquestionably has the DNA of a Souls game, and yet it feels different at the same time. There is a lot more choice in Elden Ring. Often that is good, but sometimes it is bad. (I.e. too much choice can actually be a bad thing.)
I'm about 60 hours in so far, and overall I think it is a good thing though. I like to explore everything I can, but I also like challenge. So I'll explore one area thoroughly for a while, and then get tired of how easy everything is (because I'm over leveled) and go to a harder area for a while. Then when I want to go back to exploration mode, I'll return to the easier area. This part makes it feel different from a Souls game, but overall I think the freedom is a plus.
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Switch Will Be #1 All Time
Zelda Will Outsell Mario (Achieved)
How Much Will MH Rise sell?
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