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shikamaru317 said:

Even a 2023 released Switch 2 I'd imagine would have something like an 8 core 2 GHz CPU (a substantial improvement over the 4 core 1.02 GHz CPU in Switch), 10 GB of LPDDR5 (a big improvement over the 4 GB of LPDDR4 in Switch), a 1.8 tflop docked, 900 gflop handheld GPU (another big improvement over the 393 gflop docked, 157-196 gflop handheld GPU in Switch), and a 128 GB NVMe SSD (a huge speed improvement over the 32 GB eMMC storage on Switch), and a 2024 released Switch 2 would likely be a bit above what I just posted in terms of specs.

I would hope for a 4+2 Big.Little CPU configuration with the 2 little cores for the OS/Background tasks. The Switch's UI can be fairly clunky due to a lack of resources available to it... 1 core at 1ghz just isn't enough. Double it and then we are talking...
8 powerful cores would just be a waste of power for a handheld that could be used to drive the GPU.

10GB would require an oddball memory controller or the memory interleaved which can impact performance... Go 16GB or 8GB rather than anything in between and maximize that bandwidth.

Gflop doesn't determine the performance of the GPU... But I would personally hope for a minimum of 1024 Cuda cores at 1Ghz with Ray Tracing and Tensor cores.
I would also like to see the ROP and TMU count doubled over Tegra X1 (Although unlikely), it's easy to leave them static and drive up the capability through increased clocks... But it just wouldn't be balanced.

Storage... Whilst NVMe is the ducks nuts, eMMC is more cost-effective and energy efficient... As long as they can keep latencies down, eMMC will be fine if it's backed by a decent memory system... Need to maximize that battery life. A full blown SSD would mean a reduction in CPU/GPU/Ram to fit the handhelds TDP.

shikamaru317 said:

Basically, Switch 2 when docked should be capable of roughly PS4 tier graphics (and taking into account the fact that Switch 2 will have access to Nvidia's DLSS upscaling tech, devs should be able to exceed PS4 tier graphics by reducing native resolution to say 720p and then upscaling to say 1440p docked to free up more compute resources for boosting things like lighting, textures, anti-aliasing, LoD distances, etc.

I think the general consensus is that Nintendo's handhelds will always be a generation behind visually compared to fixed home consoles if they rely on nVidia's mobile technology, so Xbox One/Playstation 4 levels of visuals would be the expectation.

I would love to see Xenoblade on Playstation or Xbox using those platforms resources, the games would look absolutely stunning... But would they be more enjoyable? For me, yes, but others probably don't care much as long as the artistic flair is still present and the games are fun.

These images just look like upscaled Switch games though. Far to clean, but with texture maps that are clearly WiiU/Switch level.




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