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The thing with game development is you don't have 300~ people working on a game all at the same time, from start to finish.
Different phases of development require more/less people than other phases of development.

I would assume Remedy is allocating staff to a project in a dynamic per-needs basis... So if a project needs 150~ staff for a few months, they allocate that... Then after that need has stopped, shift them to another project.

It's ensuring everyone is kept busy every day... Rather than forcing the hire/fire cycle that oft-plagues game development.

Although, they will probably need to do some more hires...

--::{PC Gaming Master Race}::--