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DonFerrari said:
ConservagameR said:

Which is easily paid off if the sub base is growing as expected. If not, then ya, you gotta either cycle out old content or raise prices.

From what I know these contracts are paid on expected number of people that will play and how much that company would lose in revenue by that person deciding to not buy the game because played for free. So growing base also increases the cost Sony pay for the game to be there. It really is a fine tunning of amount and type of content versus price to have both a good number of subs and profit.

So your service would have to lead to more users playing those games than expected, due potentially to mass exposure, for the content owners to get their monies worth, for it to be viable to simply increase the catalogue over time? I see.

I'd guess this isn't the case for most games, and that it's only fewer titles that receive a massive player base. So for a few content owners it's totally worth it, and for the rest not so much. Sony no doubt must be able to spread the wealth a bit someway to some degree.

I would still think as long as the sub base is steadily increasing, Sony should be able to just pay off the content owners, shouldn't they? I don't know why they couldn't just offer a little more to keep the content on the service. It wouldn't be near as profitable though if the sub base isn't increasing quickly enough.

As you said, fine tuning and finding a balance.