ConservagameR said:
Which is easily paid off if the sub base is growing as expected. If not, then ya, you gotta either cycle out old content or raise prices. |
From what I know these contracts are paid on expected number of people that will play and how much that company would lose in revenue by that person deciding to not buy the game because played for free. So growing base also increases the cost Sony pay for the game to be there. It really is a fine tunning of amount and type of content versus price to have both a good number of subs and profit.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







