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Kyuu said:

So Digital Foundry (kind of) made the first meaningful comparison between DLSS2 and TSR (via Unreal Engine 4 which was not supposed to support TSR?), and the results were great. In stills, they're VERY close (as opposed to TAAU being outclassed), but in motion DLSS2 starts showing noticeable advantages in a number of aspects as expected.

Curiously, the PS5 version used FSR1. We'll see if TSR gets any improvements from Unreal Engine 5, and how it'll compare to FSR2.

Not that surprising since AMD hasn't said that the PS5 supports FSR2. Which is odd since they announced old card of their main competitor do. But from all recent GPU only the PS5 one hasn't been confirmed as that it supports FSR 2. Perhaps Microsoft made a deal since they specifically did mention Xbox consoles. Its very doubtful and would lead Sony to Intel/Nvidia for the PS6, but possible in theory.



Please excuse my (probally) poor grammar