| Barozi said: Very hard disagree. Insomniac was basically a 2nd party studio for Sony anyway, so the acquisition had 0 impact on software or hardware sales. Sony's not gaining a single new customer from Insomniac as those games would've been developed by them anyway or do you seriously think that Insomniac wouldn't have been interested in a Spider-Man sequel after those sales?? The only good result from the acquisition is that Sony can now reap all the profits from their games and not just part of it. |
Sony buying Insomniac takes the possibility of them being acquired by someone else off the table. What happens if Insomniac was looking to sell but Sony wasn't interested? You think they remain as a second party studio in that scenario?
Also, having them in house means Sony gets a lot more content to supplement their platform. VR games like Stormland, Edge of Nowhere, Feral Rites, The Unspoken were Oculus exclusive and didn't even make their way to PSVR as late ports.







