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The_Liquid_Laser said:

I'm about 15 hours into Elden Ring.  It seems like a great game overall so far.  It very much feels like Dark Souls with a healthy amount of BotW mixed in.

I'm seen quite a few reviews mention stuff like resolution and frame rate, and not just for Elden Ring, but for most games in general.  Personally, I don't care at all about this stuff.  In fact, off the top of my head I can't think of even a single Switch game where the graphics bothered me.  That's how little I care about this stuff.  I can think of a PS4 game where the graphics bothered me: Spider-Man (and I know it isn't alone in this complaint I'm about to give).  Games that go for realistic graphics often have an uncanny valley problem.  Spider-Man and NYC look awesome, but when it's Peter and Mary Jane talking on the couch, yikes, they give me creepy vibes.  Anyway, to me Elden Ring looks gorgeous and I have no complaints about it on the looks dept.

One thing that did bother me.  I saw a video where someone snuck up on a dog and backstabbed it.  I think it's cool that you can do this to people, but dogs should hear you coming.  To me it ruins the immersion of the game, at least for a moment.  I wish more reviewers would talk about stuff like this instead of the old frame rate and resolution nonsense.  That's the stuff that I care about anyway.

That's the true next big leap forward I think. Not visuals, but ai intelligence in games. I want to see squirrels hide behind trees as they hear me coming, lighting strike closer to me when there aren't any tall trees or buildings around, humans hold their hands up to cover their mouth/nose after I just ran through a sewer. This will make games truly immersive and will make the whole resolution vs. framerate fanboy wars look like the joke they always were.