Doctor_MG said:
Haptic feedback in the triggers are different than what the adaptive triggers do. The adaptive triggers use a motor which puts a gear into place to create tension. Haptic feedback utilizes a motor which spins an off balance weight around to create vibration or uses linear resonate actuators which basically moves a mass up and down to create vibration (kind of a like a speaker). These are simplified explanations of course, but you get the idea. Tension isn't equal to vibration, and the LRA's (i.e. Dualsenses haptic feedback system) aren't the ones causing the tension. |
I understand the tech advancement in the triggers, which is expected and thats what is it, an upgraded version of what the Haptics the X1 tried to offer. Best example for the X1 controller was used in Forza Horizon 2 where you could feel which side of the car spins out or the type of gravel the car drives on. Sure its no where near on par with the Dualsense or HD Rumble however it was the starting point of evolving the Rumble in controllers.
Before the X1, all we were offered was Rumble, since the X1, we saw a leap forward in Rumble design. Dualsense basically took the Rumble Triggers from the X1 and improved upon them while taking the HD Rumble from the Joy Cons and combined them together. Great idea, however the features werent their ideas and werent popularised by Sony.
The X1 Controllers are the standard across the industry with PC being one of its dominate markets while HD Rumble was made popular by Nintendo. If both flopped and Sony came out the gate and reinvented the wheel and made them popular again, than id agree, but they didnt because the other controllers are extremely popular and far from flops.
Last edited by Azzanation - on 02 March 2022






