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the-pi-guy said:

>Steam concurrent shows how popular Halo actually is compared to other games. If its not as big as these other games, why is its user base so much higher? 

1.) Different platforms have different fanbases. For example Dark Souls is a much bigger IP on PC than it is on PlayStation/Xbox, while Horizon is a much bigger IP on PlayStation. Overall, Horizon is probably a slightly bigger IP, but if you were comparing the two on PC, you would get the opposite impression.  You need both sets of data to make a comparison.  Halo already has a fanbase on PC. They launched the Halo MCC. God of War on the other hand is one of the first PS games on PC, getting ported 4 years after it originally launched. 

2.) Multiplayer games get boosted. It's problematic to compare concurrent player count for multiplayer games and single player games.

>I used Mario 3D World on the WiiU selling under 6m as the perfect example. Does that mean all these Sony titles are bigger IPs than Mario due to the low sales on the WiiU?

Different Mario franchises sell more or less.  Mario Kart is a much bigger franchise than the 3D Mario games.  Super Mario Odyssey has only sold about 23 million on the Switch. It's a bigger franchise than God of War. Mario Kart on the other hand, is clearly a much bigger franchise.  

>Because they sold better on consoles when one console sold over 115m units compared to one selling under 50m units.. that doesn't sound like a fair comparison. Huge difference in user base.

It's difficult to use user base as a basis for how to adjust sales. 

>Activision's shooter primarily sold on PlayStation platforms, with PS5 accounting for 41% of sales, PS4 29%, Xbox One 19% and Xbox Series X and S 11%.

https://www.gamesindustry.biz/articles/2021-11-09-call-of-duty-is-no-1-but-physical-sales-continue-to-slow-uk-boxed-charts#:~:text=Activision's%20shooter%20primarily%20sold%20on,Series%20X%20and%20S%2011%25.

Despite having a much, much, much smaller user base, the PS5 outsold the PS4. The first 10 million are more likely to buy a game than the 100 million - 110 million range. User base definitely sets a soft limit for sales. But selling 10 million on a platform that has sold 50 million is not wildly different from selling 10 million on a platform that has sold 100 million. 

>Drive Club went on to sell 2m copies in the PS4's early life due to its heavy bundle with the PS4 and that game tanked.

Driveclub ended up being a great game. 

But don't get me wrong, bundles help sales. But none of these games were bundled so heavily to take a 5m selling game and make it into a 20m selling game. 

>Just because Halo 5 sold only 5m copies on the X1 does not mean the IP has shrank. 

Halo 2 sold 8m on a platform with half as many sales.  

Tell me, why do you think Horizon, GoW and Ghost of Tsushima are bigger IPs than Halo? Because they sold more copies than Halo 5? You understand Halo is a multi billion dollar IP right? Halo has generated over $10 billion USD in revenue.

Halo franchise generates $ 10 billion in revenue - iGamesNews

Lets keep this in perspective.

GoW made $500m in revenue

Horizon ZD made $400m in revenue

The lowest selling mainline Halo game (Halo 5) generated $500m in revenue in its first week!

Its not even a comparison. But i am interested in your thoughts as to why you think these IPs are bigger than Halo.