| the-pi-guy said:
>Lets look at something on a more equal playing field. Steam Launch concurrent users So you're comparing the concurrent users of a game that has been on PC with a multiplayer mode, with single player titles that don't have a PC fan base. This is not the equal playing field you claim it to be. The top of the list is dominated by multiplayer games. >he actually traded back UC4 however that still counted as a UC4 sale. I've never considered bundles an issue with counting their sales. They trade it in, someone else buys it second hand, instead of potentially buying it new. That UC4 would not count towards the official figures. It effectively ends up being a wash. Not that bundles don't boost sales, but it's a complicated thing. Just because someone buys a bundled game, doesn't mean they wouldn't have bought it standalone in the first place. None of these games had even 10 million bundles sold. >The 360 vs PS3 era also proves my point as both systems were on par with each other in terms of system user base, and Halo 3 outsold 6 PS3 1st party exclusives combined. As quoted from a article below The popularity of these games have changed enormously. Uncharted 4 sold in the first week what either Uncharted 1 or Uncharted 2 sold over several years. Halo outsold almost every PlayStation franchise with 1/6th the user base during the PS2 era. With the exception being Gran Turismo. The market isn't the same anymore. Sony has several franchises that are sell more than GT. Forza has seemingly become a bigger franchise than Halo. https://www.techspot.com/news/92161-forza-horizon-5-had-biggest-launch-xbox-game.html |
Steam concurrent shows how popular Halo actually is compared to other games. If its not as big as these other games, why is its user base so much higher? They share the same user base on Steam. Its not just the concurrent users that show this. Halo itself was a massive hit on Steam. Plenty of articles will show this.
What bases are you basing these other IPs to be bigger? Because they sold better on consoles when one console sold over 115m units compared to one selling under 50m units.. that doesn't sound like a fair comparison. Huge difference in user base.
I used Mario 3D World on the WiiU selling under 6m as the perfect example. Does that mean all these Sony titles are bigger IPs than Mario due to the low sales on the WiiU?
You don't see the problem with bundled games? People flock to buy the consoles and normally take the best deals. There would be plenty of people who brought a PS4 with no interests with the bundled games yet end up having it anyway. Those that wanted a PS4 for COD or Fifa ended up with a Sony 1st party title. The PS4 was selling like hot cakes, you could bundle any game with the PS4 and watch it do amazing. Drive Club went on to sell 2m copies in the PS4's early life due to its heavy bundle with the PS4 and that game tanked.
Halo is a monster IP, its in another league when it comes to IP size. Just because Halo 5 sold only 5m copies on the X1 does not mean the IP has shrank. Halo Infinite comes out and its the highest selling game on Steam at the time with an insane 270k concurrent users at launch. That says enough. Mean while GOW managed 70k at launch, not exactly bringing in the same amount of people.
Last edited by Azzanation - on 20 February 2022






