I really really really really tried to like Dark Souls, I love challenging games.
But that game (and I guess the entire series) isn't difficult because of good design. It's difficult because of poor design.
And I can't stand difficulty because you have to fight the game opposed because the game is designed to actually be hard.
Fighting animations take about an hour from the point you press the button until it's finished and there is no way do interrupt. And NO that is not good design and you have to know you are "dedicated yada yada" before you press the button is just utter bullshit. That is just poor design.
It's a game with intentional input lag and all games become difficult (in the wrong way) if you introduce 3 years of input lag in them.
Introduce the same amount of input lag to i e any Kirby game (that generally are fairly easy) and they will be as "challenging" as Dark Souls.
I'm a person who loves difficult games and consider most games to simple today. I love shoot em ups, I have no problems to replay each level multiple times just to learn the pattern. I applaud "NES" hard games that might require pixel perfect positioning or sometimes leaps of faith.
But Dark Souls simply isn't hard, it's annoying because of poor design.
I'm not sarcastic I truly feel that Dark Souls controls are actually really bad design.







