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Games that don't have a cohesive story with a beginning and an end. What's the point, just button mashing for the heck of it? Once you get a hang of the gameplay loop, there's nothing to look forward to anymore and the novelty wears off quickly.
Souls type games, where everything respawns and you have to kill the same exact enemies over and over. Not even random spawns to simulate roaming enemies, but the same actual ones in the same actual positions. Boring and repetitive af. The best games have enemies that stay dead permanently, so you can see that you actually have made a difference. I loved the original Dragon Age, where enemy encounters were actually a finite resource for xp and loot, so you welcomed each encounter and they were always meaningful and pertinent to the quests, rather than some meaningless RNG.
I'm sure there's more but those came from the top of my head.