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Riachu said:
elprincipe said:
Riachu said:
DTG said:
Stories are more crucial than gameplay itself. Developers need to start recognizing this

When it comes to RPGs, stories are just as crucial as the gameplay itself

 

 

Only because the gameplay in traditional J-RPGs is complete crap and tremendously boring. Cutscenes are fine, as long as I can skip them, since most times I'm only going to want to see them once. And they shouldn't be too long. If I wanted to watch a movie, I'd watch something tons better than any video game story (they all, without exception, suck).

Ever played Lost Odyssey? That is a good example of a traditional RPG being fun. The story is nothing special but the characters are interesting,especially Kaim and the subplots are pretty engaging and mature. There is also the dreams which are very well written, coming from an award-winning novelist

 

 

Nope, never played that one so I cannot judge, if it was unclear I only meant those that I have tried.  But then again, I've tried many that had accaimed stories and found them an utter joke.



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