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Spindel said:
snyps said:

That would be insane. I remember leaving my Nintendo on overnight since we couldn’t figure out how to pass a section, and we stayed up late trying. 

WTH why?

It has a password system, it's just to go to the passage again the next day. 

I love that game and I personally think it gets to much shit either from people that have not played it at all or people that need handholding. I love that some NPCs give nonsense tips or that some NPCs straight up mislead you, you know like real people would. 

There of course are some aspects that is really annoying, like the text box at every day/night shift that you can't skip and takes several seconds to print out the text. Even if that gets old really fast the actual day/night mechanic is a good thing and Simon's Quest was one of the first (if not the first) game that had something like that.  

When I played it, I very often didn’t understand what I was supposed to do. That could’ve been my youth at fault, I haven’t played it since. But I know that when you die or reset the game, you lose all your money. I think that was why we kept it on. We thought we needed to buy something but didn’t know where. Also, the books you read only give you one chance to read them, so sections like kneeling with the red crystal might be impossible to figure out. 

Honestly though, after considering all this, I’m interested in taking you up on your recommendation. I’ll try it and see how it goes. I loved the idea of Simons quest and I still respect it for having all of that potential way back before anyone else was doing that stuff. Thanks for the recommendation.