zero129 said:
Look at your post to me when i said Halo has more then 20m users and your reply how profit is whats important and my reply back to you how fortnite is one of the richest games in the industry atm even being f2p to prove my point a game doesnt need to get cash up front to make money. Yet no proper reply from you. Care to point out the game that sold more then 20m from sony?. No post to you will make sense if you keep cutting off the main points of them and replying to the parts you feel like. |
You are still confusing as hell. I sustain that profit is what matters not player count, player count can be a mean to reach profits but certainly isn`t a certainty. Did you see the report from Epic Store having an average 4 USD expenditure per customer in a year (and that would go for revenue not profit), so let`s pretend Halo 20M userbase expended 4 USD each, that is 80M USD or if we were talking of full price sales similar revenue to a 1.5M sales. Since you don`t have the profit numbers made by Halo you can`t disprove or prove anything.
TLOU have sold more than 20M https://www.vgchartz.com/article/440912/the-last-of-us-has-sold-over-20-million-units/ and from what I remember there a few more titles. God of War https://en.wikipedia.org/wiki/List_of_best-selling_PlayStation_4_video_games#cite_note-2 was at 19.5M and since it already crossed 1M on PC it is another title that have more than 20M sales. Seems like Spider-man also had crossed 20M not long ago.
I do remember seeing some other games for which Sony gave a number of users (like PS+ games and the like).
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."