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KLAMarine said:
Otter said:

I think that was the ambition of the creators, not trend following. It's clearly a narrative Cory really cared about and the changed gameplay perspective works extremely well in delivering an outstanding experience. 

I can't agree: the change in perspective is a downgrade. The old God of Wars didn't need to rely on red arrows to alert one of danger, for starters.

Red arrows are a problem? Really?

I think the huge overhaul was necessary for the franchise to move forward in this day and age. It allowed for better storytelling and a more impressive presentation overall. I highly doubt an old style GoW would have been as successful as the new direction turned out to be.

I have played all the originals back in the day and while they were very good for their time, I was blown away by how good the new game was. I guess it also has to do with maturing as time goes by. I have a son of my own now, so the new story really spoke to me on that level as well and I believe Cory Barlog wanted to have themes of parenthood in the game as one of his main things as well.

I can see where it may have alienated some fans of the originals, but it also invited many new people in with the new approach.