Jumpin said:
I actually have Captain Skyhawk, the original NES game. One of my favourites of the generation. That game should have been on the classic mini. Some of Rare’s NES games, outside of maybe Battletoads, are super underrated and didn’t deserve to be forgotten. It’s been a while since I played Banjo Kazooie. I’m not sure, but I might agree with you on that one—I loved the game in the day, but that was compared to the likes of Mario 64 and Sunshine which I wasn’t a fan of—although I respect what SM64 achieved. I’ve played GE007 more recentl; and while the controls are ass, they’re workable. The level design and overall experience are some of my favourites in the genre to this day. One of the trends I hate with FPSs are the labyrinths that just go on and on and on. Rare with GE007 said, “fuck it” and made a completely different type of shooter that felt like it took place in locations that might actually exist. The design was both tight and full of freedom at the same time. On the other hand, other popular FPS games felt both more labyrinthian and linear at the same time, like there was the illusion of a lot to do, but one hidden key/switch was the one real way to move forward into the next area—rinse, repeat. In GE007, objectives were clear, possibilities were plenty. One kind of trivial thing about GE007 that I really appreciate were the cool weapons. Usually when you get a really cool weapon the feeling is “Gotta make these count, so I better save it for an emergency.” and 85% of the time that never happens. But GE007 gives that feeling of “I got this cool gun, there’s 6 bullets, gonna make this count! AND I’m gonna use this right now!” - it likely wasn’t until Breath of the Wild that I got that feeling about cool weapons again… Breath of the Wild was a completely different type of game, but weapons were plenty; and I use the cool stuff right away, unless it has some function I’ll need for a certain area—GE007 has that too—but even then, it’s more like “now I’m going to go here and use it!” I understand why people prefer Perfect Dark better, but it wasn’t for me, the level design became too long for my liking. The GE007-like mechanics are there, the the game isn’t the same. Like films, games are art—a game with mechanics made as as perfect and to the book as possible can still be boring, while a game with outdated mechanics can still be a fantastic experience—Dwarf Fortress comes to mind, Victoria 2 as well. It does depend on the player as well, as quality in the artistic measure is subjective. |
I honestly feel the EA The World is Not Enough plays better but it came out later. Turok games also great at the time. I'd even argue that while I have a lot of nostalgia or Killer Instinct, it's not that great. While the reboot in 2013 was genuinely and still a fantastic game.
Bite my shiny metal cockpit!









