| SvennoJ said: I wish persistent worlds / destructible, deformable terrain would finally catch on. From Dust was awesome, but very limited due to needing a lot of ram and processing power. It never really got off the ground because the maps couldn't be bigger. Crackdown promised a lot, never delivered. Still waiting on seasons in open world games, rain actually affecting the world and stuff that Populous the beginning already did in the 90s. |
Yeah this is one of the reasons I loved BOTW, one of my favourite things in gaming is when the game world is highly interactive and dynamic.
It blew my mind back when I first played RE4 for example and I could shoot a hole in a wooden door then shoot the bad guys through it, or in Far Cry 2 when the grass would catch fire from explosions and the fire would propagate.
One of my biggest wishes for the future of gaming since the start of the 7th gen was that we'd see games evolve more in this direction.








