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The advantage of a mouse is not just aiming, I find it much more enjoyable to explore and run around using a mouse. You also have much better awareness of your surroundings as you can do a quick scan, look left, look right while continuing to run forward. A mouse gives the same freedom as looking around with a VR headset on. Controller camera turning is always either slow or messy.

Operating menus, organizing equipment, loot, etc, no contest. Although a lot of games are so controller oriented that basic mouse control suffers, like in Halo Infinite and FH5. Some 'shotcuts' you use all the time simply don't work. Got to back out of the current menu first before being able to click on the tab of another menu for example. Can't simply assign keys to abilities, got to somehow fit some selection wheel template you don't use anyway. Same with Psychonauts 2, erm I have more than 4 keys available on my keyboard, why do I need to keep mapping only 4 abilities to the same keys. TW2 had horrible mouse support. Not only tied to current fps, instead of an independent hardware pointer like every other windows program in existence, yet also lot of baffling menu design choices that were a chore to use with a mouse.

So when KB+Mouse beats a controller, in games that are actually designed with KB+Mouse in mind. And games that simply don't suit controllers like RTS or anything where you frequently select things on a map.

Then you have games where you use all together, FS2020, mouse+kb+controller. Need em all.